#include #include #include #define SCREEN_WIDTH 128 #define SCREEN_HEIGHT 32 #define OLED_RESET -1 Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET); // Button and buzzer pins const int buttonPin = 7; const int buzzerPin = 8; unsigned long lastUpdate = 0; int remaining = 0; bool running = false; // ------------------------------------------------------------ // Draw a star-shaped sparkle // ------------------------------------------------------------ void drawStar(int x, int y) { display.drawPixel(x, y, SSD1306_WHITE); display.drawPixel(x - 1, y, SSD1306_WHITE); display.drawPixel(x + 1, y, SSD1306_WHITE); display.drawPixel(x, y - 1, SSD1306_WHITE); display.drawPixel(x, y + 1, SSD1306_WHITE); display.drawPixel(x - 1, y - 1, SSD1306_WHITE); display.drawPixel(x + 1, y - 1, SSD1306_WHITE); display.drawPixel(x - 1, y + 1, SSD1306_WHITE); display.drawPixel(x + 1, y + 1, SSD1306_WHITE); } // ------------------------------------------------------------ // Celebration animation with glow + sparkles // ------------------------------------------------------------ void showSmiley() { int cx = 64; int cy = 16; unsigned long startTime = millis(); // --- 1. Sparkle burst at the start --- for (int burst = 0; burst < 12; burst++) { display.clearDisplay(); int sx, sy, dx, dy, dist; // Keep sparkles OUTSIDE the face radius do { sx = random(0, 128); sy = random(0, 32); dx = sx - cx; dy = sy - cy; dist = sqrt(dx * dx + dy * dy); } while (dist < 22); drawStar(sx, sy); display.display(); delay(60); } // --- 2. Main 15-second animation --- while (millis() - startTime < 15000) { display.clearDisplay(); // Pulsing glow radius float t = (millis() - startTime) * 0.008; int pulse = 2 + (sin(t) * 3); // Glow ring display.drawCircle(cx, cy, 14 + pulse, SSD1306_WHITE); // Face outline display.drawCircle(cx, cy, 14, SSD1306_WHITE); // Eyes display.fillCircle(cx - 6, cy - 4, 2, SSD1306_WHITE); display.fillCircle(cx + 6, cy - 4, 2, SSD1306_WHITE); // Smile (correct orientation) for (int angle = 20; angle <= 160; angle += 5) { float rad = angle * 0.0174533; int x = cx + cos(rad) * 10; int y = cy + sin(rad) * 10; display.drawPixel(x, y, SSD1306_WHITE); } // --- Twinkling sparkles (outside the face) --- for (int i = 0; i < 5; i++) { int sx, sy, dx, dy, dist; do { sx = random(0, 128); sy = random(0, 32); dx = sx - cx; dy = sy - cy; dist = sqrt(dx * dx + dy * dy); } while (dist < 22); // keep sparkles OUTSIDE the face + glow drawStar(sx, sy); } display.display(); delay(120); } // Turn off the display after animation display.clearDisplay(); display.display(); display.ssd1306_command(SSD1306_DISPLAYOFF); } // ------------------------------------------------------------ // Draw the horizontal countdown bar + digits // ------------------------------------------------------------ void drawTimer() { display.clearDisplay(); // Bar dimensions int barHeight = 32; int barWidth = 96; // Map remaining seconds to bar width int currentWidth = map(remaining, 0, 90, 0, barWidth); // Draw bar left → right display.fillRect(0, 0, currentWidth, barHeight, SSD1306_WHITE); // Digits on the right display.setTextSize(2); display.setTextColor(SSD1306_WHITE); int digitX = 100; int digitY = 10; display.setCursor(digitX, digitY); display.print(remaining); display.display(); } // ------------------------------------------------------------ // Setup // ------------------------------------------------------------ void setup() { pinMode(buttonPin, INPUT_PULLUP); pinMode(buzzerPin, OUTPUT); display.begin(SSD1306_SWITCHCAPVCC, 0x3C); display.clearDisplay(); display.setRotation(0); // horizontal display.display(); } // ------------------------------------------------------------ // Main loop // ------------------------------------------------------------ void loop() { // Start timer on button press if (!running && digitalRead(buttonPin) == LOW) { remaining = 90; running = true; display.ssd1306_command(SSD1306_DISPLAYON); delay(200); // debounce } if (running) { unsigned long now = millis(); // Update once per second if (now - lastUpdate >= 1000) { lastUpdate = now; remaining--; // Final 5-second countdown beeps (higher pitch) if (remaining > 0 && remaining <= 5) { tone(buzzerPin, 3000, 150); // 3 kHz beep } // Regular 10-second interval beeps else if (remaining > 0 && remaining % 10 == 0) { tone(buzzerPin, 2000, 150); // 2 kHz beep } if (remaining <= 0) { running = false; showSmiley(); } } drawTimer(); } }